CHAPTER 1 · NO SAFE FLAG
Know the threat.
Plan your build.
Browse complete robot sets, then open their parts, stats and exact salvage chances. Powerful lightweight gear is scarce; two shoulder weapons share the same load capacity.
Balance v2. Garage stats and load rules are available in this build. Campaign encounters and earned rewards are planned; this guide does not award account items. The local developer hangar exposes items for fitting.
Difficulty, stars and completion ranking
| Difficulty | Squads | Decision timer | Loot set | Base rewards |
|---|---|---|---|---|
| Normal | 3v3 | 60 seconds | Normal | ×1 |
| Advanced | 3v5 | 45 seconds | Rare | ×1.75 |
| Elite | 3v8 | 30 seconds | Mythic | ×2.75 |
One star: required objectives and extraction. Two: all optional objectives and no allied mech losses. Three: also meet that mission's allied-turn target and take no more than 25% of starting squad HP in cumulative damage.
Score: objectives 40, survival 25, turn efficiency 20, damage control 15. S requires ≥90 plus all optional objectives and no losses; A ≥75, B ≥60, otherwise C. S ×1.50 / A ×1.30 / B ×1.15 / C ×1.00 completion components and EXP. A failed run is F with no rewards.
Replays get fresh eligible loot rolls and current-rank completion rewards. Best stars/rank stay saved per mission and difficulty. First clear: 20 scrap, 5 wire and 50 EXP once; each newly earned star: 10 scrap, 2 wire and 25 EXP once. Reloading the same run cannot grant rewards twice. Story progress never resets.
Move and Return do not reset the decision timer. Animation/loading pauses it. Timeout attempts normal Guard; if AP or intact arms are insufficient, the turn ends. An already committed attack is never followed by a free Guard. Battle time is a record, not a star requirement.
These are initial balance values. Campaign reward settlement still needs authoritative mission completion. Local difficulty practice demonstrates combat and ranking without granting account rewards.
Completion reward preview
Calculator uses two sample optional goals, not authored objectives for every mission. First-clear/star bonuses are excluded from this preview.