BUILT IN THE OPEN.

Art, development milestones and the work still ahead. Follow the making of OVERHEAT.

FROM THE WORKSHOP.

DEVELOPMENT

A focused step for visual readiness.

A scoped shader-readiness check and four focused CPU regressions passed in the development build. Digital audio checks also passed for the tested scenario.

This does not establish normal-battle readiness, device support or a released game. Loading and audio continuity still need work.

DESIGN

Meet five OVERHEAT families.

Redoubt, Nullock, Basaltus, Zephyrax and Starweaver now have Form I and Form II design showcases in the Mechs section.

These are authored visual concepts. In-game evolution behavior, unlock rules and final statistics have not been verified or announced.

PROJECT UPDATE

The road to a playable release.

Work continues across mech fitting, animation, combat, effects, validation and performance. The official site will host a downloadable installer when ready.

There is no confirmed launch date or public installer. PC, iPhone and iPad performance and packaging remain open development work.

YOUR NEXT FRONTIER

THE GAME IS COMING.

PC INSTALLER COMING SOON↗